What future jobs in the Metaverse are you most looking forward to?（Part 1）
Imagine a world where you can discuss work with colleagues by the sea, or float in a space station taking notes from meetings, or switch from your London office to your New York office in an instant, without ever having to step out of the house…
The above scenario describes just the tip of the iceberg of future work scenarios in the “Metaverse” world. The term “Metaverse” was coined in 1992 by writer Neal Stephenson to describe a future virtual space that is highly similar to the real world. Although there is still no precise definition of the Metaverse, it is generally regarded as a three-dimensional virtual space network. In the Metaverse world, people can interact, conduct business, and build social connections through their virtual “avatars.” We can think of it as the virtual reality version of today’s internet.
While the Metaverse is still in its infancy in many respects, it has become a big business, with tech, gaming giants like Meta (formerly Facebook), Microsoft, and others all creating their own Metaverse worlds. The Metaverse integrates technologies such as virtual reality, gaming, machine learning, blockchain, 3D graphics, digital currency, sensors, and (in some cases) VR-enabled headsets.
In the Metaverse world, users can make friends, keep virtual pets, design virtual fashion items, buy virtual real estate, participate in events, create and sell digital artworks, and earn money from them. However, little attention has been paid to the impact of the emerging Metaverse on workplace work.
This situation is now changing. The impact of the pandemic — especially related restrictions on in-person meetings and travel — is driving businesses to look for more authentic, cohesive, and interactive remote and hybrid work models. The Metaverse will reshape the workplace in at least four ways: first, new forms of immersive teamwork emerge; second, new digital colleagues, artificial intelligence colleagues; third, virtualization and gamification technologies accelerate knowledge and skill acquisition ; and finally, with the emergence of entirely new businesses and job roles, the emergence of a new Metaverse economy.
Immersive: Teamwork in the Metaverse
The Metaverse promises to bring new social connections, increased mobility, and increased collaboration to the world of virtual work.
NextMeet is an India-based, avatar-based immersive reality platform focused on interactive work, collaboration, and learning solutions that aims to eliminate the psychological barriers and work disconnects that can arise from telecommuting or hybrid work.
Through the NextMeet immersive experience platform, employees can use a virtual avatar to perform many activities. For example, enter the virtual office and virtual meeting room in real time, walk up to the virtual podium for a live presentation, or roam the conference center/exhibition, etc. Participants can access the virtual world through a computer or mobile device: after selecting or designing their own avatar, they can use a keyboard and mouse, etc. to roam the online world.
Pushpak Kypuram, founder and director of NextMeet, cites new employee onboarding as an example: “Suppose 10 new colleagues are hired, if you introduce the company through a PDF document, ten minutes later these new employees Colleagues will have difficulty concentrating. What we are doing is creating a 3D hall or gallery with 20 interactive booths where new colleagues can walk and explore freely. In a word, new colleagues do not No longer need to read boring company presentation documents, but more interested in researching and understanding the company in the virtual hall.”
Meet your digital colleagues
Our colleagues in the Metaverse will no longer be limited to digital avatars of colleagues in the real world. More and more digital colleagues will join us — highly immersive, AI-powered, human-like robots. These AI agents will act as advisors and assistants, doing most of the heavy lifting in the Metaverse. In theory, they free up our employees and give us the opportunity to do more productive and valuable tasks.
In recent years, artificial intelligence conversational systems have made tremendous progress, with corresponding algorithms that can understand text and voice conversations and converse in natural language. The latest achievement of such algorithms are “digital humans,” capable of perceiving and interpreting environments, displaying emotions, making human-like gestures, and making decisions. UneeQ, an international technology platform, focuses on creating “digital humans” who can work in a wide range of fields and different roles. UneeQ’s digital staff includes: Nola, digital shopping assistant for Noel Leeming, New Zealand’s digital product shopping site; Rachel, an on-call mortgage advisor; Daniel, chief economist at UBS A digital avatar of a scientist, he can meet multiple clients at the same time to provide personalised wealth management advice.
Digital humans provide employees and organizations with a broad space for development. They are highly scalable — no coffee, no breaks, can work in multiple locations at the same time; and can be deployed into the Metaverse for more repetitive, tedious, or dangerous jobs. Human employees will have increasing opportunities to design and create their own digital colleagues and work side-by-side with these personalized and customized digital colleagues. But the digital human also poses certain threats, such as the displacement of low-skilled workers as a result of increased automation; or if human employees become relatively unfettered in their interactions with digital colleagues, which could erode the corresponding culture and behavioral norms, and in turn bring these unhealthy words and deeds into real-world interactions.
Pacific is a decentralized NFT marketplace and an integrated platform for metaverse/GameFi assets. The project has received endorsement from some of the most eminent institutions and investors, including the Web3.0 Foundation, NGC, Gate.io, Krypital Group, PAKA, Candaq etc.