How does blockchain change the direction of game development
●DeFi has entered a downturn, and the low volatility and low gas handling fees push chain games into the GameFi stage.
●The blockchain rebuilds the game development model, and the “three carriages” theory can explain how the blockchain promotes the development of the game economy.
●The game time is “valued”, players are deeply involved in the game, and the reconciliation between the game and reality has been pushed to another peak.
●The blockchain is gamified rather than the game blockchain. The game is called the blockchain, but it is a financial calculation.
●At present, the chain game has gathered a group of enthusiastic participants, but its future depends on the participation of more participants.
Overview of chain game development
(1) Defi enters a bear market, and chain games enter the GameFi stage
For the development model block chain game, Abitchain founder Zhao Meijun has said, “block chain with a combination of game, the first game is a chain of currency block, the second game of props and characters block chain, The third is the blockchainization of the rules of the game.”
The above three stages also correspond to the three stages of the chain game development process. From the rough chain game model of “game currency on the chain” to the confirmation of data assets such as game equipment through non-homogeneous tokens, to the game’s output logic and key rules are all moved to the chain. You continue to develop towards maturity.
In a “real” blockchain game, 100% of the game data is on the chain, which means that the game is off the server. However, a large amount of data and transactions may cause serious network congestion, and conflicts between game upgrades and the immutability of the blockchain still exist. Whether the deeply integrated model is suitable for games is not yet known.
Collectible games such as CryptoKitties, CryptoPunks, and Ether Water Margin, which emerged in 2017, confirm the rights of digital assets through non-homogeneous methods, and allow players to profit from acquisition and transfer. Among them, a crypto kitty was sold at a sky-high price of one million, which made CryptoKitties and chain games suddenly become the focus, but the subsequent crash confirmed its bubble and speculative properties.
In 2018, a wave of capital board games emerged, first with FOMO3D, and then with the popular gambling (gaming) games on public chains such as EOS and TRON. A large number of players have entered the market one after another, and the fun of “gambling” and the gimmick of “getting rich overnight” have made the money plate game grow wildly. But the result can be imagined.
With the bursting of the bubble in 2019, chain travel has entered a period of cooling off. According to the “DAPP Data Report for the First Half of 2019” released by DappReview, the number of DAPPs on the four public chains of Ethereum, EOS, TRON, and IOST has dropped from 1,362 in the first half of 2019 to 494 at the end of the year, which has shrunk compared to the first half of the year. 64%.
“After the brutal growth in 2018, this model has accelerated the decline of the entire chain game industry. Players and developers have a “two-loss” situation. Players also lose money, and most of the project parties also lose money. Players have no incentive to play on the chain. The project party has no motivation to develop games.” — — “DAPP Data Report for the First Half of 2019”
Entering 2020, the underlying technology of the blockchain has been sought after, and many companies have introduced the blockchain, and the successive policies issued by the state have released signals of optimism about the blockchain technology. On the surface of the chain swimming plate, the waves are calm, but secretly it is surging. Major chain game platforms such as LemonGame, Loom, Cocos and Gcs have been deployed to compete for the leading position of the blockchain game platform, and chain games are ready to go.
In 2021, China’s cryptocurrency market will be rectified, market hype will be restricted, and the smashing Defi will also enter a bear market. As the crypto market enters a downturn, the situation of low volatility and low gas handling fees has led to the development of chain games. According to DappRadar statistics, on April 18, 2021, the number of transactions in the chain game sector was as high as 480.7 billion US dollars. The number of users of the chain game sector has also gradually increased. As of July 31, there were more than 780,000 users, an increase of more than 170 times compared with the beginning of the year.
“In a bull market, speculators play a speculative game of rubbish coins; in a bear market, speculators play a speculative game of NFT avatar.” said Brian Flynn, former product manager of Dapper Labs.
Link game classification table
At present, chain games can be roughly divided into games built on public chains and private chains. Among them, public chain games are completely open and transparent, and nodes are scattered all over the world; private chain games are built on the internal blockchain of some enterprises, and the read permissions are not completely open to the outside world.
Pacific is a decentralized NFT marketplace and an integrated platform for metaverse/GameFi assets. The project has received endorsement from some of the most eminent institutions and investors, including the Web3.0 Foundation.