Freedom and Reification of the Metaverse
Many people believe that since virtual reality and the fifth-generation mobile communication technology and other related technologies have been applied, through technology integration, people will be able to obtain perceptions that are no different from reality in the Metaverse in the future; since everything in the Metaverse is Digital code, then the needs that can be expressed can be directly converted into computer language and realized in the virtual world. Some people even deduce from this that since the rules in the Metaverse are all design codes and ultimately depend on human imagination, then freedom and equality, the common ideals of mankind throughout the ages, will surely be implemented in the Metaverse.
In fact, most of the public’s understanding of the Metaverse bears traces of films such as “The Matrix”, “Ready Player One”, and “Out of Control Player”. The immersive experience of sexual equipment, in which the super realism even makes it difficult to distinguish the authenticity of the world. However, the extent to which such a Metaverse experience can be realized still requires data demonstration. The Bremermann limit shows the limited computing speed, and the Bekenstein limit deduces that the amount of information in a limited space is limited in the field of thermodynamics. The computing power, energy, and space required by all human beings to have silicon-based avatars in the virtual world are based on the current human beings. Is the resource occupancy and deployment capacity affordable? If so, is this investment worth it?These fundamental questions have not yet received general attention, but should be the logical starting point for the realization of the Metaverse. Who will build the Metaverse, what technology will be used to realize the Metaverse… The answer to the question of direct reality may subvert various interpretations of the Metaverse.
In reality, giants that focus on the incubation of the Metaverse project often adopt two strategies to avoid computing power overload: control the scale and reduce the accuracy. The former tries its best to satisfy the sense of individual experience, but only a very small number of people can get admission tickets to such a Metaverse; the latter accepts the widest range of users as much as possible, but may not guarantee the user’s immersion — “Moore Manor” Existing games with certain comprehensive social abilities, such as “Animal Crossing”, are designated as the Metaverse in this sense.However, both strategies seem to be at odds with some Metaverse consensus: if only a small number of people can enter the high-experience Metaverse, then the Metaverse itself is hierarchical, or even a cyber luxury; If perception cannot be completely simulated, the Metaverse is almost a game mode that has been generally realized. The virtual life game “Second Life” was opened to the public as early as 2003, and there is nothing new.
If the Metaverse is only understood as a virtual game of augmented reality, can it still achieve the freedom and equality that the public expects? This answer may still need to be considered. In the game logic dominated by business, the virtual image is the concretization of people’s consumption behavior in reality. Whether or not krypton gold often affects the game process, the drop rate set by the card draw game is often pointed out as unreasonable… Commercial game coding that is not open source is difficult to ensure fairness, but often materializes all experiences, which will then be perceived in the game. Characterization of the game, removing its subjectivity and degrading it as a profitable unit, in which gamers float up and down, often subject to money, and feel the difference from time to time.
Freedom in the Metaverse is almost a pseudo-proposition under the current model. As depicted in “Ready Player One”, the supplier of the Metaverse is very likely to limit the user’s in-depth experience, raise the threshold of use, and reject technology inclusiveness; it is more likely to humanize and sell products in the name of “freedom”, trying to Block users as consumers in cyberspace. The so-called “Metaverse freedom” is bound to be extremely limited, and in the final analysis, it is controlled by the builder, which is essentially materialization and confinement.
Pacific is a decentralized NFT marketplace and an integrated platform for metaverse/GameFi assets. The project has received endorsement from some of the most eminent institutions and investors, including the Web3.0 Foundation, NGC, Gate.io, Krypital Group, PAKA, Candaq etc.